Redesigning communication
for people who lost their voice.

Talk to Me, Goose! is an AI-assisted communication app built by — and for — people
living with ALS. As the UX lead on a 5-person team, I conducted accessibility research, identified usability gaps across platforms, and delivered a high-fidelity prototype designed for clarity, control, and personality.

RoleUX Research · Interaction Design · Prototyping · Prompt Engineering ClientDavid Betts TeamHCI Capstone · Team of 5 TimelineJan – May 2026 ToolsFigma · Google AI Studio
Talk to Me, Goose! — the redesigned AI-assisted AAC interface
Context

An app one person built
to keep sounding like himself.

Talk to Me, Goose! was created by our client, David Betts, after his own ALS diagnosis — a way to preserve his voice and self-expression as the disease took his speech. Since launch, the app has earned a 2026 Zero Project Award and local news coverage, and now serves a community of more than 30,000 people living with ALS in the US.

What is ALS? Amyotrophic lateral sclerosis is a progressive disease that gradually takes away a person's ability to speak and move — but never touches their thought or identity. Communication slows down, takes real physical effort, and comes to depend heavily on assistive technology.
In the press
WTAE TV news segment covering Talk to Me, Goose!
WTAE · Pittsburgh's Action News 4 — March 2026
Technical.ly article covering Talk to Me, Goose!
Technical.ly — January 2026
The Reframe

We were asked to fix usability.
The real problem was agency, not speed.

David asked our team to evaluate and improve the app's usability — to make it easier and faster to use. But the deeper we looked, the clearer it became that the friction wasn't really about speed or missing features — it was about whether people felt in control of what the AI said on their behalf. That wasn't a usability problem; it was a problem of agency — and it reframed everything we designed next.

From
"How do we make the app easier
and faster to use?"
To
"How do we make AI-assisted communication transparent and controllable — so people keep authorship over what they say and how they say it?"
Our Approach

Three rounds of research,
each one reshaping the design.

Rather than design once and test at the end, we ran three iterative rounds — discovery, mid-fi iteration, and hi-fi validation — each feeding directly into the next. And we designed with the community, not just for it: testing moved from simulated users to people living with ALS and expert speech-language pathologists.

Research process

A multi-method strategy kept the redesign grounded in evidence and lived experience.

01
Secondary Research
Literature review (15 papers), stakeholder & competitor analysis, heuristic evaluation
02
Think-Aloud Testing
Real communication tasks, narrated out loud in real time
03
Affinity Diagramming
Clustering behaviors and pain points into higher-level insight
04
Iterative Prototyping
Original → mid-fi → hi-fi, with each round informed by testing
05
UX Validation
Quant + qual testing with ALS users and speech-language pathologists
Round 1 · Discovery

Watching real use revealed
where users lost control.

The reframe came directly from watching people use the app. Across think-aloud sessions and a heuristic review, the same pattern surfaced: people hesitated, second-guessed, and avoided features they couldn't predict. In assistive communication, "close enough" changes meaning — users were settling, adjusting to the app instead of expressing themselves through it. The breakdowns were concrete: messages that didn't fully capture what they meant, choices they couldn't undo, and feedback that didn't confirm their actions.

Research Goals
GOAL 01
Identify what the app was getting wrong

Map the usability and accessibility gaps in the existing product.

GOAL 02
Understand who relies on it and how

Understand ALS users, caregivers, and family members — and how their communication needs differ.

GOAL 03
Learn what expressive, confident communication requires

Understand what makes someone feel in control — not just whether the app works.

Original Product Overview
The original Talk to Me, Goose! interface

Two Merlin entry points, lookalike phrase tools, and no confirmation that an action had worked.

Core Features
Compose & speak
Text entry, Merlin suggestion bar, "Say it!" TTS output
Quick communication
Quick Text, Common Phrases, Interrupt
Saved content
History, Favorites, Story Builder
Settings
Voice customization, system preferences
Secondary Research

We started with secondary research — stakeholder mapping, competitor analysis, heuristic evaluation, and a literature review of 15 AAC papers — to understand the problem space before testing with users. The literature review was clear that AAC should support a person's expression, not speak for them, which made Merlin's binary accept/dismiss the first thing worth investigating.

Stakeholder mapping
Stakeholder Mapping
Competitive analysis
Competitive Analysis
Literature review
Literature Review
Heuristic evaluation 1 Heuristic evaluation 2
Heuristic Evaluation
Primary Research · Think-Aloud Testing

We used simulated users first — non-impaired participants following speech simulation guidelines — because recruiting ALS participants required more time and ethical preparation. Participants completed everyday communication tasks: composing a message with Merlin, navigating between features, and adjusting voice settings.

Synthesis

We used affinity diagramming to synthesize findings from think-aloud testing and secondary research — clustering recurring behaviors, pain points, and emotional reactions to surface patterns around usability, agency, and communication breakdown.

Raw research observations

Raw observations

Affinity diagram — observations grouped into themes

Grouped into themes

Key Insights
Insight 01
Merlin doesn't fully capture what users mean

Users type short or partial input expecting Merlin to understand context. But it over-interprets — "help me up plz" becomes "I'm having trouble getting out of my chair," assuming a physical context the user never mentioned.

Merlin over-interpreting user input
AI output needs to be grounded in user intent, not assumed from partial input.
Insight 02
Low system clarity reduces confidence and exploration

In Story Builder, a prominent "Start Over" button left users unsure what would reset — the whole session or just the last step. Uncertainty about recovery made users cautious, avoiding features rather than exploring them.

Story Builder Start Over button with no clear recovery path
Transparent, recoverable interactions are the baseline for user trust.
Insight 03
AI help is valued — but not at the cost of control

The main page offers one suggestion: accept or dismiss. But users wanted to swap tone, adjust intensity, or edit a phrase without regenerating everything. Story Builder gave even less flexibility — fixed options with no room to deviate.

Binary accept/dismiss and limited Story Builder options
Design should support granular refinement, not just accept or reject.
Insight 04
Unclear feedback and overlapping features create hesitation

Quick Text and Common Phrases look identical but behave differently. Merlin appears in two places and generates output in subtly different ways. Users spend time decoding the interface instead of communicating.

Quick Text vs Common Phrases Two Merlin entry points
Reducing ambiguity and consolidating redundant features directly improves communication speed and trust.

This is not just a usability problem.

It's an agency problem.

Users aren't just trying to complete tasks. They need to express themselves in real time — with control over what they say and confidence in how they say it.

Design Direction

Before optimizing for speed or expression,
users need to feel in control.

Based on our research, we explored three strategic directions and chose Safe & Confident Interaction. Testing showed hesitation and uncertainty were the real barriers to communication, so improving clarity and confidence first delivers immediate usability gains and lays the foundation that speed and expression depend on.

Direction A

Lightweight Expression

Deeper control over wording and tone — flexible editing to restore a sense of authorship.

Held for later: high impact, but more design and technical effort — a longer-term evolution.

Direction B

Safe & Confident Interaction

Make actions predictable, visible, and reversible — directly answering the hesitation and uncertainty users showed in testing.

Chosen Direction
Direction C

Faster than Speech

Shortcuts, reuse, and conversational momentum to speed up communication.

Held for later: valuable, but an optimization layer that needs a stable foundation first.

Round 2 · Iteration

Rebuilding the app around trust —
and testing it with ALS users.

We translated research into a testable prototype using an AI-assisted workflow — writing a Feature List, PRD, and Prototype Brief, then feeding them into Google AI Studio to build and iterate. The interface organized into two clear areas: a speech panel on the left and a customizable support dashboard on the right. This round also brought our first sessions with people living with ALS.

AI-Assisted Prototyping
01
Feature List
Scoped what the prototype needed to test
02
PRD
Requirements and interaction logic
03
Prototype Brief & Testing Plan
Tasks, success criteria, and session structure
OUTPUT
Google AI Studio
Documents fed as structured context to generate the mid-fi prototype
Mid-Fi Prototype Overview

Mid-fidelity prototype: split-screen layout with speech panel and support dashboard.

Main Interface Structure

The prototype kept a split-screen format, reorganized around a speech panel on the left and a support dashboard on the right.

Left panel — manual typing, AI assistance, message review, and speech output
Right panel — customizable support widgets: Quick Text, Common Phrases, Interrupt, History, and Favorites
Global controls — AI involvement slider, playback controls, and undo
Feature 01 · Personalizable Layout

A modular dashboard that adapts to the user.

Modular dashboard
Instead of fixed tools, the right panel lets users choose which widgets are available during communication.
Add, remove, reorder
Users arrange the dashboard to match their priority — not a default layout decided for them.
Customizable content
Phrase content inside each widget can be edited to match the user's own vocabulary and habits.
Feature 02 · Adjustable AI Involvement

Choose how much AI gets involved.

Grammar
Typo fixes and abbreviation expansion while preserving the user's original meaning.
Word
Next-word prediction for users who type slowly or need light continuation help.
Phrase
Completes the current sentence, building from the user's own input.
Full Sentence
Expands minimal input into a full message, shaped by mood and context settings.
Feature 03 · Visibility & Control

A system you can read and recover from.

Spoken Word Highlighting
Each word highlights as it is spoken, letting users follow speech output in real time.
System Status
"Thinking" and "Ready" labels show when AI suggestions are being generated or ready to use.
Universal Undo
A fixed undo button with a dynamic label names the last action so users can recover quickly.
Speech Playback Controls
Pause, Stop, and Clear All give direct control over how and when a message is spoken aloud.
Think-Aloud Testing

We tested with 12 participants — two with diagnosed ALS and 10 using simulated testing protocols — reusing the same family scenarios from Round 1 for a direct before-and-after comparison. The goal was to evaluate whether the redesign improved confidence, clarity, and recoverability, and to surface remaining barriers to trust and control. Sessions were recorded and supplemented with moderator notes and direct quotes.

Key Insights
Insight 01
Overall direction is working
~63% → 100%
Task success across participants

Across participants, the redesign was consistently perceived as an improvement. Users still edited rather than accepted, though — AI outputs sometimes misrepresented tone or intent, especially from partial input.

AI assistance should stay grounded in user intent and allow flexible refinement rather than over-generating content.
Insight 02
AI assistance needs a clearer mental model

The system was organized into levels, but users expected more incremental, piece-by-piece control. They struggled to predict what each level would actually do to their input.

AI behavior should align with users' mental models: intuitive, predictable, and incremental.
Insight 03
Reliability and recoverability build trust

Users only engaged with AI when they could easily recover from mistakes. Undo, Clear All, and Quick Text made interactions feel safe. Advanced modes were rejected when they lagged or felt hard to undo.

Prioritize reliable behavior and clear recovery mechanisms to enable confident interaction.
Insight 04
More options, more overload

Users wanted more control over AI outputs but felt overwhelmed by the number of components on screen. They could identify issues but weren't sure which controls would actually help.

Balance flexibility with simplicity — reduce unnecessary options while preserving meaningful control.
Design Direction

Testing confirmed the direction but surfaced three issues: confusion around AI assistance, lack of onboarding, and interface overload. We made four focused changes.

CLARIFYING AI ASSISTANCE
Renamed modes, visible states

Replaced ambiguous levels with Manual, Construction, and Expansion. Added clear labels and subtitles. Introduced an autocorrect toggle with visible on/off states.

SUPPORTING LEARNABILITY
Guided onboarding with Merlin

Added a step-by-step walkthrough of core interactions. Onboarding is re-enterable so users can revisit it at any point.

REDUCING INTERFACE COMPLEXITY
One section at a time

Simplified the layout by showing one section at a time. Added collapsible sections, icon-based navigation, and an adjustable number of AI suggestions.

ENABLING SAFE INTERACTION
Undo front and center

Positioned Undo alongside primary controls. Clarified whether suggestions replace or append to existing text.

Round 3 · Final Design

A final design that
hands control back to the user.

The final hi-fi prototype brings speech composition, AI support, reusable communication tools, and guided onboarding into one cohesive, tablet-first experience — every decision tracing back to the agency problem we set out to solve.

Feature 01 · Confidence

Guided onboarding led by Merlin.

Step-by-step walkthrough
Merlin introduces the split-screen layout, the AI modes, and the dashboard one step at a time.
When and why, not just where
Each feature is tied to its role in communication, and onboarding is re-enterable for ongoing support.
"Instead of expecting users to discover features alone, the system explains itself."
Feature 02 · Control

Three clear AI modes, one mental model.

Manual
Full authorship — type freely with no suggestions, plus an optional auto-correct toggle for light fixes.
Construction
AI completes your words and phrases as you type, adding to what you've already written.
Expansion
A few words become a full message — the AI replaces the short input with something fuller.
"Named, predictable modes replaced an ambiguous slider — so users always know what the AI will do."
Feature 03 · Voice

Expansion Mode brings back tone and emotion.

Set the context
Tags like everyday, medical, or social frame the situation so the AI expands appropriately.
Set the mood
Warm, formal, sassy, humorous — tone the message so it sounds like the user, not a template.
Editable, personal tags
Context and mood tags can be added, removed, or reordered to match each person's speaking habits.
"Type 'water pls' on a humorous mood, and it can become: 'Could I get some high-quality H2O before I officially turn into a human raisin?'"
Feature 04 · Clarity

A collapsible dashboard keeps focus on the conversation.

One panel, five tools
Common Phrases, Quick Text, Interrupt, History, and Favorites — each with its own clear role.
Collapse to focus
The dashboard folds away for a larger, calmer speech workspace, then returns when it's needed.
"Interrupt lets users say something quickly without deleting a longer message they're still drafting."
Behind the AI

Tackling a technical challenge in the AI's behavior.

Expansion Mode had a problem: when a user's input was already nearly a full sentence, the AI responded to it instead of helping finish it. We fixed it so near-complete input returns variations of the user's own words, shaped by the chosen context or mood. The message stays theirs, not something the AI generated for them.

Design System

The design system was built around four personality pillars — Clear, Predictable, Controllable, and Reliable. A teal primary palette anchors the brand, distinct feature colours differentiate each mode at a glance, and a two-typeface system (SF Pro for UI, Montserrat for display) keeps the interface readable and consistent across contexts.

Talk to Me, Goose! design system — typefaces, colour palettes, and feature colours
Validation

100% completed every task unassisted,
putting their effort into the message, not decoding the interface.

For final validation, we tested the hi-fi prototype with two users living with ALS and two expert speech-language pathologists — combining qualitative feedback with structured quantitative metrics. After earlier rounds explored broadly, this phase set out to confirm the redesign was working as intended.

100%
unassisted task completion across all evaluated tasks — full independence in core flows.
36 sec
average to compose and send a message — efficient enough for real-time use.
100%
correct-widget selection — clear navigation and an intuitive dashboard.
Expressivity score by AI mode

Rated 0–3 on how well the output reflected the user's intended tone and meaning.

Manual + auto-correct
2.75
Construction Mode
0.5
Expansion Mode
2.5

Every mode but Construction scored high on expressivity (2.5 to 2.75). Construction fell to 0.5 and needs further research and improvement.

Impact & Reflection

Accessibility isn't only about access.
It's about agency.

David asked for an easier, faster app. Research revealed that speed alone would have missed the point. For people with ALS, the goal isn't only to be understood — it's to still sound like themselves. The final design makes the system's behavior transparent and gives users clearer control over how AI is applied, and validation showed that improving clarity and control let people focus on expressing themselves, not decoding the interface.

Why This Project Matters
1
person's vision.
30K+
people live with ALS in the US (CDC).
potential reach.
What I'd Carry Forward
Question the request

David asked us to make the app easier and faster. What actually mattered was whether people felt in control, and I'd have missed that if I'd just built what he asked for.

Don't let the AI take over

People only trusted the AI when they could still edit or undo what it wrote. The moment it wrote something they wouldn't say, they stopped using it.

Design with, not for

Testing with people who actually live with ALS, and the speech pathologists who help them, turned up problems I'd never have caught alone.

Back to Work